After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.is a decent CC but can be hard to land against moving targets.is excellent for stacking some vulnerability/life force.Much easier to land with some lingering Quickness from. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. suffers from the same problem as the auto chain, but at least it hits way harder.The auto attack chain is just way too slow and will barely (if ever) be used.Nightfall is fairly versatile and useful in many sutations, especially when it comes to surviving vs melee players or 1v1ing on point (but that's not your main role). is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills.Burst combo example: (gap closer with good impact damage) ⇒ ⇒ ⇒.Use auto attacks when eveything else is on CD.can Fear targets long enough to prevent enemies from dodging this skill. 's a single target skill for the most part as it only stuns one target.should primarily be used on CC'd or downed targets (as Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness while in shroud this skill is now much easier to land without any real setup.should be used in the field created by for the Frost Aura whenever possible.This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire. Opening with is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.Most of your burst comes from, where your damage is further increased by and.Keep using even out of combat to build Life Force.Try to use it when you have a fair amount of Might stacks, Quickness, and peferably Vulnerability on the target. is one of the best burst skills in the build.This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds. has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling.just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early).For mobility use the following sequence:.This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports! Activate SW ⇒ (if using Flesh Wurm) ⇒ teleport back when they catch up to you.Activate SW ⇒ break line of sight ⇒ cast ⇒ teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.There's more to (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity.Spam as much as you can if you're not at the Life Force cap.Both the Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud. Even at maximum LF you can consider using before entering.Spectral skills and Focus 4 are going to be the main Life Force (LF) builders, especially.- bit more forgiving option with higher HP and Life Force pool in exchange for doing a bit less damage.Overall GS is less competitive than Staff. Take on Soul Reaping when going with Greatsword. Some people prefer playing with Greatsword instead of Staff, giving up some utility for more burst and some protection vs melee thanks to.- strong CC and useful boons, worth considering especially if the enemy team is expected to have a lot of projectile-denial which would make it harder to get value out of Lich.- short CD stun break with instant AoE Weakness application makes this a great defensive skill especially against power-based specs. - excellent anti-projectile skill which also brings Poison and Weakness spam to the table, further mitigating damage as well as enemy healing.
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